I won’t go too far into the story because, quite simply, I didn’t get very far through. You play Lincoln Clay, a mixed-race man living in New Bordeaux – a.k.a New Orleans – on a revenge mission to take down the establishment. Mafia 3 is set in ’60s southern USA, and racism is alive and well. The graphics looked dated, like the game was made for PS3/Xbox 360 then ported to the newer breed and while the controls worked, they felt a little bit clunky. The intro took way too long although it provided the valuable backstory a game such as Mafia 3 needs, the constant ‘pause the game to learn how to do the thing’ screens were infuriating, the text on aforementioned screens was too small, and the story didn’t catch me in the slightest. Immediately I knew this wasn’t going to be the experience I was waiting for. If you’re fixing a few off textures, or unlocking a framerate, why the hell is it so big? Seems more like they’re sewing together some properly broken parts of the game, huh?Īnyway, the game. A day 1 patch should be a handful of megabytes, not what used to be full-game-sized. With regard to Mafia 3, the day 1 patch clocked in at a smidge over 2GB for the Xbox One version. I’d rather they delay the game a few weeks in order to make sure it all works as 1.0. ![]() I understand their point, and I’d rather wait a little bit longer to play a game if it means the thing works, but developers shouldn’t rely on them in order to meet release targets. I borrowed a mates Xbox One, waited for the game download to finish, waiting for the fucking day 1 patch to download and loaded the game up.īefore I get into the actual game, let me rant for a sec. Trailers debuted, gameplay was promoted, then finally the game was released. I loved the second one, and although I didn’t play the first I had high hopes for the third entry.
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